Your suggestions may help AFTER my suggestions are applied, but the impact on IQ is undeniable! Of course you can post some screens where what you dissabled is not being used and claim no difference, but that's simply not the truth! I confused it with e_lod_min or e_lod_ratio, which do reduce IQ a lot.Īs I said, you can just dissable colorgrading and play on 1680x1050 without having to dissable many things of what you said. Dissabling would be stupid as all games have been using it since. I wonder if it is graphics brand dependant?ĮDIT2: e_lods default is 1, enabled, and it does have a great impact on performance, but not much in IQ as you said. Just look at my examples, there's not as much of a difference. Motion blur amount is too personal to disagree though.ĮDIT: Hmm I just tried a similar place as the one on your Example1 and colorgrading has nowhere that same impact as it does for you. Nowhere near what all the other things add up to the IQ. Colorgrading alteres the general tone of the image, using an algorithm that depends on the amount of light. All others are dependant on geometry, light placement and bump mapping in order to create realistic looking objects. It does alter the IMAGE LOOK more, but not IQ. Of course it's up to each to decide, but in no way colorgrading affects IQ more than the others. Nothing will return you the bump detail of POM, the lighting of SSAO (it has nothing to do with self shadowing BTW, it's ambient occlusion,, ) or the vitality of dynamic foliage. It's very possible to attain similar results of colorgrading by tweaking the monitor, for example. But colorgrading mostly alters the whole image tone, while the ones you suggested reduce the detail. agree all the settings change the image to the same degree, to tell that in some way. SSAO only changes few decimals when disabled, same with POM, motion blur, etc. FOR ME at least changing all those together don't offer as much performance boost as one of mines alone. Well part of my point was that changing those DO NOT have as much of an impact on performance as those two. Unlike the r_colorgrading=0 depending on where/what you looking at the IQ can be drastically changed. In all what I suggest does offer some IQ trade offs but from what I've seen are minimal. This has no effect on IQ that's why I added it as an option. Depending on frame rates if it's not important it's something that can be turned off. Static physics is part of the optional selection and it's a personal taste if a person wants it on or off. Glow is something that can be turned off and would actually sharpen objects in the distance instead of blurring them with a glow effect.
For me as well as many others this feature is turned off. Objects moving about as they do in this game do not induce blur as it does in this game. If there is nothing wrong with your vision turning your head 90 degrees does not induce blur. The amount of blur induced with moving objects and just turning 90 degrees is in far excess to real life. Motion blur is very overrated and many disable this without me posting it. Then can be minimized to a degree where FPS can be increase. It only adds shadows to the object itself. SSAO does not have a high impact on objects as much as you make it out to be. In any case it's either POM or AF you can't have both. The effects are minimal and from what I've seen hard to distinguish. Disabling POM in favor of AF is a common practice that many have used when Crysis is released. A person can pick and choose what they want to achieve a reasonable frame rate: The VK_PACKET key is the low word of a 32-bit Virtual Key value used for non-keyboard input methods.As I've stated those changes provide minimal IQ change to none. Used to pass Unicode characters as if they were keystrokes. Used for miscellaneous characters it can vary by keyboard.įor the US standard keyboard, the ‘ :’ keyįor the US standard keyboard, the ‘/?’ keyįor the US standard keyboard, the ‘`~’ keyįor the US standard keyboard, the ‘[’ keyįor the US standard keyboard, the ‘single-quote/double-quote’ keyĮither the angle bracket key or the backslash key on the RT 102-key keyboard
IME Hanguel mode (maintained for compatibility use VK_HANGUL)